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Prosperity4all
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Market Maturity: Market Ready
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Market Creation Potential
This innovation was assessed by the JRC’s Market Creation Potential indicator framework as addressing the needs of existing markets and existing customers. Learn more
Go to Market needs
Needs that, if addressed, can increase the chances this innovation gets to (or closer to) the market incude:
  • Scale-up market opportunities
Location of Key Innovators developing this innovation
Key Innovators
The EU-funded Research Project
This innovation was developed under the FP7 project Prosperity4All with an end date of 31/01/2018
  • Read more about this project on CORDIS
Description of Project Prosperity4All
Over 2 billion people worldwide have different types, degrees, or combinations of disability, literacy, digital literacy or aging related barriers that impede or prevent use of ICT. Not long ago you could live without access to ICT quite well. However today access to ICT is required for most education, employment, and commerce, and is increasingly required for travel, health, safety, daily living and participation in most of our society. Yet we currently only reach 3 to 15% of these - in developed countries. We cannot socially, economically or politically afford to have this cumulatively large percentage of our society offline going forward. Yet there is no way to reach them with our current model. Proposed is phase II of an effort to create a paradigm shift in eInclusion. Part I was the FP7 project Cloud4all for creating instant, ubiquitous auto-personalization of interfaces and materials based on user needs and preferences. Part II, Prosperity4all, focuses on developing the infrastructure to allow a new ecosystem to grow; one that is based on self-rewarding collaboration, that can reduce redundant development, lower costs, increase market reach and penetration internationally, and create the robust cross-platform spectrum of mainstream and assistive technology based access solutions required. This will be done through a process based on true value propositions for all stakeholders and resulting in a system that can profitably serve markets as small as one, at a personally and societally affordable cost. This infrastructure will use cloud, crowd, game and smart technologies, to bring new players with both low and high technical skills into the development and delivery ecosystem, introduce accessibility as a ubiquitous service, and combine auto-configured access features built into mainstream products with assistive technologies and services to create the rich milieu of options needed to bring this diverse population of populations into our digital future.

Innnovation Radar's analysis of this innovation is based on data collected on 27/04/2017.
The unique id of this innovation in the European Commission's IT systems is: 12215